Imbued Legendary Items received 4 more tiers for the main/DPS legacy (2 free, 2 you can add with star-lit crystals, 67 is the new limit), and 4 more tiers of the other legacies (3 free, 1 you can add with empowerment scrolls, 83 is the new limit). You need to add or earn IXP to take advantage of the new tiers.
Legendary Weapons have had their damage increased. Physical weapons will show an increased DPS rating, tactical will have higher Tactical Damage Rating. (This is in part to balance the non-LI DPS that had crept up relative to LIs due to scaling.)
Stats on gear, including the amounts in some existing essences, have changed. Main stats (agility, might, will) now contribute 3 points to mastery per point of stat. Other stat contributions have changed (I don't know all, but my hunter no longer gets Tactical Mastery from agility ).
The Black Book 11.1 continues with Gandalf inside Beorninghus, assuming you have completed the Shades in then Swamp quest line. Gandalf gives you Shades in the Swamp if you haven't done it. It is a prerequisite for Chapter 11.
You get the whole Black Book of Mordor as long as you have bought (in the store for LP or from the website for cash) EITHER Mordor or Minas Morgul. You can do Chapters 1-10 even if you don't have Mordor, and you can do the Shades in the Swamp and Chapters 11 to the end even if you don't have Mina Morgul.
You get sent back to the Second Age from a spot in the middle of the Gladdenmere. It ports you to Dingarth (before it became ruins). There is a Blazon of the Last Alliance that will port you to current time Ruins of Dingarth (in Mordor). There is also a Blazon of the Last Alliance in the Ruins of Dingarth that sends you to Second Age Dingarth, so you can get to it without swimming back to Gandalf. There is also a milestone if you like.
The Blazon of the Last Alliance in Adambel ports to Echad Uial in the Morgul Vale and vice versa.
There is a Task Board in Estolad Lan (Morgul Vale). It takes Cracked Lances for Great Alliance Rep, as well as Disgusting Filth, Night-touched Furs, Toughened Skins, and Tufted Ears for White Company Rep.
Dropped Flickering Essences are not bound, so they can be sold, traded, passed around. They are Tier 12 item level 405, minimum level 121, so they won't work in level 120 gear. Presumably we will get higher equip-level gear at some point.
Some quest reward gear is dropping as Bind-to-Account; Cordovan confirms this is a bug and it will be changed to Bind-to-Character soon. Minimum levels will be added to the gear, because apparently people were trading it to alts to twink them out. These changes will render the quest gear unuseable on characters lower than intended.
You may come across Rare Mordor Chests in Besieged Mordor. Unlike the ones in post-ring Mordor, these contain a Rare Mordor Treasure, which has craft materials in it, not gear. There is also a deed for finding all 10 of them.
Edit: There are Rare Mordor Chests in other areas. They tend to be deep in camps or near harder mobs.
One issue is that you must have 8 empty slots in your bag in order to extract the contents of the Rare Mordor Treasure. (You collect the treasure as a single item, but later right-click on it to open it.) It gave me 7 different kinds of craft materials.
Last edited by Michaleo on November 13, 2019 5:43 pm; edited 2 times in total
They belatedly announced that, with Update 25, a character can be in two crafting guilds (assuming the vocation has two guild professions). For example, Nodread, a Historian (Scholar, Weaponsmith, Farmer), is in the Weaponsmith guild and can now also join the Scholar guild.
Depending on what other crafters you have, you might want to change vocation to get one that has two guilds, or to replace an unused profession with one that could be a useful guild. If you change vocations, you preserve any progress and guild standing you have in any profession that is in common. (Warning: It preserves it only if you go directly from one vocation to another with the same profession. Once it is lost, you can't get it back.)
If you have an Explorer/Tailor, you might consider changing to be an Armourer/Tailor, which would preserve your Tailor and Prospector progress but replace Forester with Metalsmith.
If you have a Woodsman/Woodworker, you might consider changing to be an Armsman/Woodworker, which would preserve your Woodworker but replace Forester and Farmer with Metalsmith and Prospector.
Hobbit presents have been revamped. In theory, the present no longer depends on the level of the character receiving it. Many of the presents are scaled rather than specific values. They give small amounts (which can add up over time) of Virtue XP. There are some new interesting items.
Check before automatically discarding presents that used to be unexciting. The Scroll of Max Morale and Power now raises your max morale and power by 5% for 90 minutes. Dale-men's Crams double your ICMR and ICPR (it says +200%, but does +100%). Rejuvenation, Universal Morale and Universal Power Potions now give 15%. If you have any old versions of these stashed away, they were upgraded.
In the instance Eithel Gwaur, the green water is fatal. When you get to the Shadow-pit, you have to jump down to fight the first boss.
Part of the way up the Winding Stair 61.6s 2.3e, I was not able to continue on foot and thought I had reached a dead end. (I was on foot because of the stealth spiders.) I was able to climb over the rocks to continue on my warsteed.
You cannot reach Taurlingol from the road. You need to go east overland from where Legolas leaves you.
When you get to the quest instance She Who Walks in the Darkness, when you get tangled in the web, click on it to get out. The (slow) progress bar will show you struggling. It takes a while, and if you don't start soon enough, you'll die (and have to travel back to start the quest instance again). You'll need to escape, so take note of the map on your way in. At a crucial point near the end, I got anti-exploit messages (although I was running away, not attacking), but I ignored them and things proceeded.
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